<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="series600RimsFront4WD.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.3"/>
  </Asset>

  <Files>
    <File fileId="2" filename="../../textures/series600RimsFront4WD_normal.dds"/>
    <File fileId="3" filename="../../textures/series600RimsFront4WD_vmask.dds"/>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="6" filename="$data/shared/detailLibrary/flat_normal.dds"/>
    <File fileId="7" filename="$data/shared/detailLibrary/metallic/clear_diffuse.dds"/>
    <File fileId="5" filename="$data/shared/detailLibrary/metallic/rough_specular.dds"/>
    <File fileId="13" filename="$data/shared/detailLibrary/metallic/silverScratched_diffuse.dds"/>
    <File fileId="12" filename="$data/shared/detailLibrary/metallic/silverScratched_specular.dds"/>
    <File fileId="1" filename="$data/shared/white_diffuse.dds"/>
  </Files>


  <Materials>
    <Material name="rim_bolt_mat" materialId="5" customShaderId="4" customShaderVariation="rim_numberOfStatics">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="12"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="13"/>
      <CustomParameter name="numberOfStatics" value="12"/>
    </Material>
    <Material name="rim_inner_mat" materialId="6" customShaderId="4" customShaderVariation="rim_numberOfStatics">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <CustomParameter name="colorScale" value="0.646 0.646 0.646"/>
      <CustomParameter name="numberOfStatics" value="12"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="series600RimsFront4WD.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="series600RimsFront4WD" nodeId="10">
      <Shape name="left" shapeId="1" clipDistance="300" nodeId="11" castsShadows="true" receiveShadows="true" materialIds="6,5"/>
      <Shape name="right" shapeId="2" clipDistance="300" nodeId="12" castsShadows="true" receiveShadows="true" materialIds="6,5"/>
    </TransformGroup>
  </Scene>

</i3D>
